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 Location:  Home » Books » Graphic Design » 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)January 8, 2009  
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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
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Author: David H. Eberly
Publisher: Morgan Kaufmann
Category: Book

Avg. Customer Rating: 3.5 out of 5 stars(13 reviews)
Sales Rank: 136413

Languages: English (Original Language), English (Unknown), English (Published)
Media: Hardcover
Edition: 2
Number Of Items: 1
Pages: 1040
Shipping Weight (lbs): 5.1
Dimensions (in): 9.3 x 7.8 x 1.9

ISBN: 0122290631
Dewey Decimal Number: 006
EAN: 9780122290633
ASIN: 0122290631

Publication Date: November 2, 2006
 
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Comments: Elsevier Science & Technology, 2006, United States. 2 REV ED. 235 x 191. 1040pp. Hardback. Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management, and methods for managing memory usage in game consoles and portable game players. It also includes shader programming, physics, and memory management for game consoles and portables.
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