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 Location:  Home » Software » Ages 5-8 » Jump Ahead Frankie Crazy Racing Year 1January 8, 2009  
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Jump Ahead Frankie Crazy Racing Year 1
From: Knowledge Adventure
Category: Software

List Price: £14.99
Buy New: £8.23
You Save: £6.76 (45%)
Buy New/Used from £1.49

Sales Rank: 6362

Platforms: Macintosh, Windows
Media: CD-ROM
Number Of Items: 1

EAN: 3348542157347
ASIN: B00006HAOM

Release Date: October 4, 2002
Availability: Usually dispatched within 1-2 business days

Editorial Reviews:

Amzazon.co.uk Review
Frankie and his friends are up to their antics again in Frankie Crazy Racing. The object is to teach your children essential learning skills in an enjoyable and exciting way using interactive activities. Join them as they prepare to take part in a crazy, action-packed race in Frankie Town. They'll earn power-ups, take a balloon ride, boost up their buggie and take part in Frankie's big race.

The program is aimed at children aged from five to six years (year one at school) and it supports the UK National Curriculum. It is, however, also suitable for older children needing to practise the skills covered. These include letter and sound recognition and identification, reading comprehension, sentence building, counting, addition and subtraction, spelling, science, music and art.

The software is accompanied by a comprehensive, easy-to-follow pamphlet, but the manufacturers recommend use of the manual found on the CD, which gives complete game details and instructions. Parents can adjust volume levels and the level of content in the skills being covered, access progress reports, and set up assessment tests for their child.

Seven learning styles have been identified, allowing for the fact that some children respond better to learning through pictures, some through songs and others through hands-on examples. Children can make choices about how they play the games: they can be matched up to one of the Frankie All Stars to suit the style of the game being played (the Wordsmith, the Athlete, the Musician, the Team Leader, the Artist, the Scientist, the Explorer, or the Maths Whizz), or they can choose which one to play as they progress through the learning games. Visit the classroom, go into the back garden, hear Eleanor's stories, explore music with Peter, paint and decorate with Cathy, sound out words, explore the garden, go Hopsalot's Popsalot (help to count soda pop bottles for the race engines) and collect power boosters for Frankie's big race against time. Collect scattered treasures in the King's Castle, the Jungle Adventure, Pirates' Aisle and Sweetie Land. Play against a Frankie Pal or with a friend, but above all, have fun.

This is an excellent program and it's easy to install. The games are stimulating, the graphics are bright and clear and the music is catchy. The instructions are easy to understand and the variety endless, which makes discoveries exciting and learning enjoyable. --Susan Naylor

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