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 Location:  Home » Computer & Video Games » Arcade & Platform » Banjo-Kazooie: Nuts & Bolts (Xbox 360)November 20, 2008  
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Banjo-Kazooie: Nuts & Bolts (Xbox 360)
Banjo-Kazooie: Nuts & Bolts (Xbox 360)
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From: Microsoft Game Studios
Category: Video Games

List Price: £49.99
Buy New: £39.73
You Save: £10.26 (21%)
Buy New from £39.73

Avg. Customer Rating: 2.5 out of 5 stars(10 reviews)
Sales Rank: 503

Platform: Xbox 360
Media: Video Game
Shipping Weight (lbs): 0.3
Dimensions (in): 7.5 x 5.4 x 0.6

MPN: S73-00008
UPC: 882224747509
EAN: 0882224747509
ASIN: B000RE4YCE

Release Date: November 14, 2008  (New: This Week)
Availability: Usually dispatched within 1-2 business days

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Customer Reviews:   Read 5 more reviews...

1 out of 5 stars Need HD TV.   November 17, 2008
  0 out of 3 found this review helpful

I can't comment on the game play personally. However if you want to be able to actually READ the text in game, which I'm assuming is quite essential since I have no idea what to do, then you need a HD TV. I read a forum post that RARE don't plan on fixing this problem with standard TV's.

So if you want to play this game make sure you have a HD TV or you will suffer from headaches and blurry eyes. What a jip.



1 out of 5 stars Over complicated gameplay - doesn't have the HEART of the original.   November 17, 2008
  0 out of 3 found this review helpful

I was a huge fan of the previous Banjo kazooie games. There was a simplicity to them and some of the concepts and ideas were fantastic.

ALL THE BEST IDEAS ARE SIMPLE ONES. I think rare are trying to be too clever and they've ended up with a concept that is unmarketable.

I have played the new game and find it extremely confusing with very complex gameplay. A great game should start off simply and then build up to more complex gameplay in the later part of the game. The problem with this is that the first level is absolutely packed full of graphics and elements and your eyes just switch off to it as you don't even know where to start.

The original Banjo had a 'fairtale' like feel to it and this new game doesn't seem to have any relation to the original series. Grunty is now a cyborg! it's just silly.

If they'd already released Banjo Kazooie 3 I'd be happy to try out a new concept for a game but this is the first Banjo game in EIGHT YEARS and on a new system. There is no need for innovation yet. The innovation would be bringing the gameplay style onto a NEXT GENERATION console. They should have released a game with the same basic gameplay as the originals BUT with original ideas in the level design! WHY MESS WITH GAMEPLAY THAT WORKS!

I feel absolutely disappointed and wish we'd seen this game at the development stage so everyone could have given feedback on how it IS NOT A NEW BANJO GAME! It's a new concept with Banjo Kazooie as the characters.



4 out of 5 stars Some of us like cutesy stuff   November 17, 2008
  2 out of 3 found this review helpful

I only got it yesterday but I like it.I have to admit I have had a stong bias towards rare games ever since I got Atic Atac in 1983,when they went by the name Ultimate,and I bought every game they did for the spectrum and then the N64 and now 360.
I think you could safely say this game isn't reinventing the wheel but I like cute character games,somehow I often find them more satisying to play than more realistic games like fallout 3,which is still great by the way.I mean,I'm still playing Kameo and loving it!
This one isn't going to get people chomping at the bit like a Gears of War or GTA,but I just found standing on a giant cog wheel and going up and around and jumping off and finding a cute purple whale put a smile on my face.Maybe I'm just yearning for the days when you could have a quick blast on a game and feel like you had fun and don't have to book a month off to scratch the surface.Maybe I'll get bored soon.I would have liked to have given it three and a half stars really.



5 out of 5 stars An inventive, original take on a classic franchise   November 15, 2008
  2 out of 4 found this review helpful

I am amazed by the reviews of this game by people who have based their opinions on a demo version of the game. True, this game eschews the platform approach we associate with the characters of Banjo, Kazooie and Grunty. This new approach, however, should not be derided merely for trying to be inventive. Super Mario Galaxy is rightly lauded as a classic game for its gravity-defying levels, yet a bunch of hardened fanboys, who have spent years theorising what a new 'Banjo Kazooie' game might contain, are doing this game a real disservice with their bitter, petty comments. Ignore these reviews of a demo and read the reviews of those of us who have actually purchased the game.

'Nuts and Bolts' takes place 8 years after the events of 'Banjo Tooie', with the bear and bird now retired and Gruntilda reduced to a skull. As they prepare to battle once more, the trio are interrupted by the mysterious 'Lord of Games', a floating, robed figure with a TV screen for a face. A new challenge is set: Banjo and Kazooie must collect the golden jiggies once more, with Gruntilda standing in their way to prevent them from returning to their home in Spiral Mountain. All-new worlds populated by familiar Banjo characters (pompous Bottles, demented shaman Mumbo Jumbo and Grunty's former underling Klungo all return) are vast and gorgeously immersive, while the challenges now rely upon you to create vehicles, being as inventive as you can in the design stage. This is a surprisingly straight-forward process, and its enjoyable to watch as your wacky contraptions are launched for the first time in the air, on the land and in the sea. The challenges grow in difficulty as the game progresses, and offer an original take on the familiar platforming (which became tired and repetitive in 2000's 'Banjo Tooie'). Platforming remains an element of the game's hub world, the enormous Showdown Town, which contains some of the most lovingly rendered Rare characters to date. The quest to collect jiggies, musical notes and car parts will quickly egross players who wish to be inventive and try something different to the usual button-mashing games. Overall, have an open mind when you think about purchasing this excellent game, and please do not base your decision on the purchase of this game on the ravings of fanboys who refuse to embrace change.



1 out of 5 stars Hugely disappointed.   November 14, 2008
  2 out of 5 found this review helpful

I have always been a huge fan of Rare since N64 days but feel I have been well and truly shafted over Nuts'n'Bolts.The Banjo games are all about platforming.And great platforming at that.But what the hell have we got here?Not a Banjo game that is for sure.
If Rare wanted to build a building machines game they could of come up with new characters for a game of that sort.But why use much loved characters to carry this game?Money that's why.By tagging Banjo-Kazooie onto this game they know people will buy it on their name alone(me for one) where they maybe wouldn't of before.I am all for experimentation and new game formats but don't con us into buying something we thought would be something else.If I was to be buy Motorstorm 3 in the future,I would be expecting a racing game and not say,a puzzle game.
Here's hoping a true Banjo Threeie is in the works but for fans of the old series of games,DO NOT BUY THIS PALE IMPOSTER.


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