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| The Legend of Zelda: Twilight Princess (Wii) | 
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| From: Nintendo Category: Video Games
List Price: £39.99 Buy New: £29.99 You Save: £10.00 (25%)
Buy New/Used from £27.79
Avg. Customer Rating:   (131 reviews) Sales Rank: 182
Platform: Nintendo Wii Rating: Parental Guidance ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 11 - 18 years Shipping Weight (lbs): 2 Dimensions (in): 0 x 0 x 0
MPN: rvl p rzde UPC: 045496900014 EAN: 0605433010147 ASIN: B000FQBPCQ
Release Date: December 8, 2006 Availability: Usually dispatched within 1-2 business days
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Product Description When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero - and the animal - within. Link, a young man raised as a wrangler in a small, rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure named Midna helps him break free. With the aid of her magic, they set off to free the land from the shadows. Link must explore the vast land of Hyrule and uncover the mystery behind its plunge into darkness. As he does, he'll have to enlist the aid of friendly folk, solve puzzles and battle his way through dangerous dungeons. In the Twilight Realm, he'll have to use his wolf abilities and Midna's magic to bring light to the land. Besides his trusty sword and shield, Link will use his bow and arrows, fight while on horseback and use a wealth of other items, both new and old. Players can use the Wii Remote as a fishing pole, while a spin of the Nunchuk controller executes a spin attack.
Amazon.co.uk Review
In a nutshell: The Metroid Prime trilogy comes to an end on the Wii, using not just the console?s improved graphical abilities but also the full range of the controller?s features. Half first person shooter, half Zelda style Sci-Fi adventure this is destined to be one of the best games of the next generation. The lowdown: The Wii remote and nunchuck have what seems like an infinite range of functions but of all the games shown so far this is the only one that seems to use every single one. Although there is still a lock-on option for attacking enemies you can now play the game more like a first person shoot ?em-up as you target enemies instantly, just by pointing with the Wii remote. All of the buttons, including the D-pad, are used to access Samus's various abilities, which are added to with new uses for the grappling hook. This now works like a whip, allowing you to nab enemy shields by simply flicking the nunchuck (which also has a motion sensor in it) forward. Most exciting moment: The best bit of the lengthy E3 demo is an amazing boss fight with regular series villain Ridley, as you both fall through a giant energy shaft. Not only do you have to dodge his attacks but you have to beat him before you both end up splatted at the bottom of the shaft. Since you ask: The game?s graphics are noticeably improved from the GameCube titles, with much more detailed enemies and much larger game areas. There?s also a lot more enemies onscreen at once, as well as apparently friendly fellow bounty hunters. The bottom line: The legendary series evolves again, with the best use of the Wii?s controller yet. HARRISON DENT
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| Customer Reviews: Read 126 more reviews...
  Great game, but... and there's always a but... January 7, 2009 I like to start reviews by being fair to all; for the uninitiated, Legend of Zelda: Twilight Princess is a 3D event-driven adventure game, where you guide a character (you name him, unspoken default is Link) around a fantasy world, fighting enemies, exploring dungeons and towns, and collecting items and upgrades that expand your array of abilities and increase the areas of the map that you can access. You can interact with the world in a variety of ways; people will send you on quests, and at various points you become - by force at first, and later by choice - a wolf, which controls fairly differently and can utilise a 'sense' ability to 'see' smells and ghosts.
It is a great game, I should say before the lengthy criticism; by nature, this genre guarantees longevity and variety, when done right, and it is mostly done right. It looks great, sounds great, and the controls are - as one would expect from the company who make the machine the game is for - mostly really responsive and well thought out.
OK... fans typically start by comparing this to Ocarina of Time, LOZ's first 3D outing, and Wind Waker, the cel-shaded, boating-obsessed entry on GameCube. I'm a fan of this genre of game, not Zelda specifically, which means I try to look at other games like Brave Fencer: Musashi, Alundra, Golden Axe Warrior and Story of Thor as well when I'm deliberating. They are all noted for capturing the essence, but each being flawed in some way, usually where they're trying to distinguish themselves from Zelda... and, in his quest to distance himself from his own working formula all the time, Eiji Aonuma, the game's director, has done just that. Again.
Twilight Princess is not the best of its type, a view that I know won't make me popular, but here's my reasons for coming to this conclusion.
It has a lot of the problems associated with the first of the games I listed earlier, BF:Musashi by Squaresoft. You cannot quickly control the passage of time (day/night) in Twilight Princess, unlike all 3 previous 3D installments, which makes collecting night-dwelling Poe ghosts, amongst other things, at times annoying. It is also, like BF:M, loaded down with mini-games that are mostly compulsory to complete in order to progress. As other reviewers have pointed out, they're not difficult... but they are annoying.
To even get a sword - which you quickly lose again, just like Wind Waker - you have to herd goats (twice), fish (twice), wrestle goats (guess), shoot nuts at a scarecrow, and fly an eagle at a monkey to rescue a baby crib. Surreal? You bet. The man in the cave in Zelda 1 saying 'Take This', and just handing you a sword suddenly seemed like the life and time saver he was.
Then there's the collecting side-quests... this time, you're looking for ghosts, evil bugs, fish, and shiny bugs. Evil bugs is compulsory... and you have to do it three times too, in the dark, as a wolf. In fact, there's a lot of initially interesting things that you have to do a lot, like fighting portal monsters. Nothing is really ever challenging you... mostly, things annoy you until you work out how to pass them then they're just a nuisance.
Perspective, aesthetic veneers, and timing play too large a part: most of the game's 'innovations' are cosmetic, with the spinner being merely a case of watching Link roll up a track and pressing B at the right moment to dodge/hit things. The amazing wolf-leaping also consists of exciting-looking camera shifts, but are just timed button presses at heart. The 'innovative' wolf-senses are just the Eye of Truth from Ocarina of Time with Silent Hill optical effects, and the Clawshot... Hookshot+Metroid wall grip, without the freedom to explore.
And then there's the ultimate gimmick: the Wii controller. Ten minutes of miming swatting flies just to make Link hit things, and I wanted 'B button to attack' back in all its lazy glory. I know the game was rushed through, but please... mirror-flipping the game to rescue the Wii controls aside, as an issue, a 'regular controls' option, anyone???
And, as I think many people have noted, it takes too long to do anything; when you just want to give the game half an hour or less in a free moment, you can't really achieve much, which is hugely unrewarding. And the irritation factor doesn't help the feel-good factor either.
But, that said, aesthetically, it is nice. The whole thing has a earthy, warm feel, and there is clever use of the brand with old tunes and places popping up to provide nostalgia and/or variety. The previous games - well, Ocarina and Majora anyway - are a tough act to follow, and although it doesn't best them, it tries and comes darn close - closer than Wind Waker did. Unlike Wind Waker - and Phantom Hourglass for Nintendo DS - there's none of the 'all minigames, no land, couple of token dungeons' business here. A healthy 9 dungeons, and not a lot of water... horse-riding is back, and the boat's in the fish pond where it belongs. Dynasty Warriors stylee, you can fight on the horse, too, and ride the bad guy's boars... much, much better. And bomb arrows were long, long overdue. And no lame stealth sections!
...But no magic... spinner, wolf senses, and an odd bird/person thing to warp out of dungeons don't make up for that hastily removed magic bar and no elemental arrows, Farore's Wind spell, etc. There's a lot missing here, people, in exchange for the cog and the dog. Shouldn't new stuff be 'as well as' rather than 'instead of'...?
To conclude, I don't hate this game, but Nintendo did fumble the ball a little with this, so while it is a luxurious 'experience' at times, Ocarina of Time is still the better 'game', even it doesn't look as nice... and at 1000 Wii points on Virtual Console, maybe an alternative option or additional purchase for the newbie. For the converted... well, even if the game was awful, which it isn't by a long shot, I stood no chance of talking anyone out of it, did I? ...Including me! It's just a bit disappointing, that's all, as it could - and should - have been more, and creative disputes are to blame for that. It's Zelda... still an institution, and even when not firing on all potential cylinders, still a diamond in the rough.
  One of the best games on the wii! December 29, 2008 Having previously played Zelda : Ocarina of time on the N64 I knew what to expect with this title. I have read a lot of reviews stating that the N64 game is superior, but I have to disagree - I found this game much more enjoyable and I was hooked on it!
The controls are easy to master and using the remote as a sword you really feel part of the game.
Although I have now completed the story section of the game (it took me about 40 hours, and I would say I am a casual gamer), I still find myself going back from time to time for a spot of fishing or the other mini games within the game.
One of the major complaints of the wii is the graphics - this game surpasses all expectations on that front. It is visually stunning, and this really adds to the enjoyment of the game.
Hands down this is probably one of the best games if not the best game for the wii. It goes to show that the wii is not just for lame party games or cheap third party titles and is capable of having games that are ps3/360 standard in terms of gameplay.
  Great game November 25, 2008 I must admit that i am not a die hard fan. This is the first zelda game i have got. But i enjoyed this game more than most other games on the wii. The only problem i have with it is that after you have finished the story it is not as good
  The reason the Nintendo Wii was made. August 29, 2008 3 out of 5 found this review helpful
Bought it. Played it. Completed it. Sold it.
Bought it again! Nuff said.
  Highly entertaining, truly brilliant August 12, 2008 1 out of 1 found this review helpful
The best way to describe this game is brilliant, it makes you think about what you are doing aswell as enjoying it, right at the beginning - when you have rounded up the goats on the ranch and you jump into the village, you have little mysteries to solve, you approach people and speak to them, and they each have a little problem, you need to sort out their problem, for instance the small thin man moaning about the bees nest - you have to figure out how to knock down the bees nest, I wont give too much away but you have to buy a sling shot from the local shop, I used the sling shot to knock down the bee hive, also the lady who owns the shop has lost her cat, so until you find her cat and return it - you cannot buy anything from her shop! The graphics are phenomenal, really enhances the game to feel as though you are watching a dvd in some parts, I am 21 years old and although its not really scary or techincal, I thoroughly enjoy playing on it. There are quite a few surprises - I wont give too much away but you dont stay human after you complete the first part! I think this game deserves a 5* rating as I am quite drawn into the graphics and finding out any more surprises, not an average rescue/fighting game, your character changes, you can ride a horse, you can solve puzzles - I recommend this game to EVERYONE!
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